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Server WIP

by talus14
Tuesday, May 11, 2010
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talus14

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CPs: 1328
Crits: 53
User offline. Last seen 6 hours 44 min ago.Offline

I have now put the model Into UDK  just to see what it would look like in game , Its not too bad tbf :)

 

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hihosilver

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CPs: 1290
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Good stuff mate, nice to see it actually in-game!

As for all the triangles, what are you using them for?  Did you actually model the knobs?  I feel like you wouldn't lose much quality at all if you didn't model them and simply resorted to the normal maps, as it looks like with the servers being a good deal behind the glass, the knobs wont actually show in a silhouette at all.

Keep it up mate!

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hihosilver

Artist

CPs: 1290
Crits: 132
User offline. Last seen 1 week 2 hours ago.Offline

Good stuff mate, nice to see it actually in-game!

As for all the triangles, what are you using them for?  Did you actually model the knobs?  I feel like you wouldn't lose much quality at all if you didn't model them and simply resorted to the normal maps, as it looks like with the servers being a good deal behind the glass, the knobs wont actually show in a silhouette at all.

Keep it up mate!

 

Edit: Sorry for the double post.  I can't seem to find an option to delete my posts though?

talus14's picture
talus14

Artist

CPs: 1328
Crits: 53
User offline. Last seen 6 hours 44 min ago.Offline

Yeah I did model the knobs on it I wasnt sure whether I really needed to as you said its behind glass so I quite possible could have removed them and it wud not have made any difference really. I just like to know how many triangles my model is to try and keep it low when I put it into this mod that me and a friend are making :) using UDK .

 

But cheers for the comments and crits Im trying my best to get better at modelling for games tbf .